

It is unsure if this string is still in use. AS of the "The Last Stand" Css weapons are available for every version of the game. "no_cs_weapons" "0" // Disables spawning of the German version CS weapons. "no_female_boomers" "0" // Disables spawning of the Boomette. "no_wpn_restore" "0" // On player wipe, don't keep any weapons. "allow_cola" "0" // Allows the Dead Center cola bottles to spawn. Which set of survivors should be used.

#L4d2 saferoom sound mod plus
"meleeweapons" "baseball_bat cricket_bat crowbar electric_guitar fireaxe frying_pan golfclub katana knife machete pitchfork shovel tonfa My_custom_melee" //these are all official melee weapon, plus one extra. Custom melee weapons can be added by using the melee weapon script name in this list, such as "My_custom_melee.txt" at the end of this string. A list of melee weapons that are allowed to spawn in the campaign. "OuttroImage" "vgui/outroTitle_DeadCenter" VMT shown behind the end credits when your campaign ends. Seen by people trying to join a server playing this campaign. "Description" "An epic tale of zombies getting shot in the head." Only letters A-Z and Numbers 0-9 allowed. "Name" "m圜ampaign" //For matchmaking system. This is the most bare bones mission file, containing only the things you need. Running the mission_reload console command will attempt to load all mission files, and will print information about any errors encountered. To debug mission files the game needs to be started with the -allowdebug command line option.
